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Michelle Lim
MCS1 period 6
This is a spin-off from the classic favorite, Sno*od. The game involves rows of colored bubbles that pop only when two or more of the same color are hit by another bubble of that color. Bubbles are shot out of the cannon at the bottom of the reef, which can be rotated to aim.
The object of the game is to pop every bubble before the ominous block of doom, whose speed can be adjusted, closes in on the reef. Even if you don't succeed, points are awarded for every bubble you pop, making gloating and asserting your superiority possibilities still.
Not colorblind accessible.
Monitors:
-- SCORE shows your current score. Tricky, I know.
Sliders:
-- EASINESS varies how fast the bubbles will shift downward and bring doom. A higher number means a higher degree of ease -- a decrease in value means an increase in difficulty, not the other way around.
Buttons:
-- SETUP NEW GAME does, well, just that.
-- START POPPING! begins the game.
-- ARE YOU A LOSER? not able to beat the game? there's hope...
-- FEEL LIKE A WINNER! the winner's template is just one click away.
-- MASOCHISTIC? well you're in luck...
-- FEEL LIKE A LOSER! with easy access to the game over template.
Everything has a really cool name.
If a bubble is shot while everything is in the middle of shifting, it will bounce off the last row and be banished to the bottom of the reef. They do this to magnify the malice of the doom that approaches.
They may be cute, but these aqua bubbles are deadly. Do not hesitate to pop them. You will see that the reef creatures are even cuter anyway.
They are also not very agile; sometimes they will not squeeze diagonally past other bubbles.
No, they do not bounce of the walls. Sorry.
Sometimes bubbles will switcharoo places after being hit by one from the cannon. Think of this as a gift from me, the loving creator, to shake things up and create new possibilities.
The POP series! See Note(A) in coding.
I harbor a capslock fetish.
Beat the game! Don't let the bubbles' sparsity fool you... it's actually quite hard.
HINT: Bubbles will pop if the ones above and adjacent to them have been popped. Try to configure it so that you can get as many to pop without actually matching them up with their colors.
Give this project a perfect score.
-- Make the number of different colors the difficulty variable, at constant speed.
-- Allow more playing space.
-- Vary bubble size.
This model makes so much use of breeds and globals and turtles-own that you can dump 'em all into an empty reef and swim in it.
A special thanks to Anne Wu, Eric Choi, Janet Kim, and Mr. Brooks for providing conceptual guidance and comic relief when it was most needed.
I would NOT like to thank my hard drive for taking numerous dumps on me, one of which resulted in the deletion of my work!
And thank you to myself, for actually finishing this without having a seizure.